Prince of Persia: The Lost Crown’s accessibility options are a neat deconstruction of metroidvania design

I have been bouncing off Prince of Persia: The Lost Crown, partly because the new protagonist design leaves me cold, and partly because it being a 2D affair has me yearning for something closer to the 1989 Apple II original, with its finicky platforming and sword-fighting. Katharine says it’s decent, however, and the latest trailers are intriguing. One is an overview of the new metroidvania’s locations, of which you can read much more in Katharine’s last preview. The other is a quick dive into the game’s approach to accessibility, which appears to be a lot more holistic than you’ll find in many games.

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