Virtual Boy: The bizarre rise and quick fall of Nintendo’s enigmatic red console

Enlarge (credit: Benj Edwards)

Ars Technica AI Reporter and tech historian Benj Edwards has co-written a book on the Virtual Boy with Dr. Jose Zagal. In this exclusive excerpt, Benj and Jose take you back to Nintendo of the early ’90s, where a unique 3D display technology captured the imagination of legendary designer Gunpei Yokoi and set the stage for a daring, if ultimately ill-fated, foray into the world of stereoscopic gaming.

Seeing Red: Nintendo’s Virtual Boy is now available for purchase in print and ebook formats.

A full list of references can be found in the book.

Nearly 30 years after the launch of the Virtual Boy, not much is publicly known about how, exactly, Nintendo came to be interested in developing what would ultimately become its ill-fated console. Was Nintendo committed to VR as a future for video games and looking for technological solutions that made business sense? Or was the Virtual Boy primarily the result of Nintendo going “off script” and seizing a unique, and possibly risky, opportunity that presented itself? The answer is probably a little bit of both.

As it turns out, the Virtual Boy was not an anomaly in Nintendo’s history with video game platforms. Rather, it was the result of a deliberate strategy that was consistent with Nintendo’s way of doing things and informed by its lead creator Gunpei Yokoi’s design philosophy.

Read 47 remaining paragraphs | Comments

About The Author

Leave a Comment

Your email address will not be published. Required fields are marked *

Discover more from CREATIVE-INSIGHTS

Subscribe now to keep reading and get access to the full archive.

Continue reading

Scroll to Top
Discover the secrets of Ayurvedic medicine Winter Wonders Around the Globe अफझलखान-वध-१०-नोव्हेंबर-१६५९ Pu la Deshpande 𝑩𝑬𝑪𝑶𝑴𝑬 𝑨 𝑮𝒐𝒗𝒕 𝑪𝒆𝒓𝒕𝒊𝒇𝒊𝒆𝒅 ✦RPL /YCB✦ 𝒀𝑶𝑮𝑨 𝑻𝑬𝑨𝑪𝑯𝑬𝑹 VASUDEV BALWANT PHADKE Sankashti-Chaturthi Rashtriya Ekta Diwas Achieving Sustainability Aviation Technology